Musigon
This my first attempt at prototyping a rhythm game. I took great inspiration from the way Crypt of the NecroDancer controls and wanted to make a game with a bigger focus on different level types rather than being mostly combat focused.
(Press TAB at any time during a level to restart the level if the audio get desynced - bugfix in the works)
(Sorry in advance for the imbalanced volumes. The Mine Tiles are especially loud compared to everything else, so I recommend lowering the volume before crossing over one! Also I don't quite know what's going on with the aspect ratio of the game window, but you have to make it full-screen to play it for now.)
Development log
- Musigon Devlog #1 - It Begins...33 days ago
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